Ubisoft removes a much-loathed feature of Odyssey, and Assassin’s Creed Valhalla has no pay-to-win XP boosts for sale in its premium shop.
Ubisoft has removed some microtransactions from Assassin’s Creed Valhalla that were present in past games, most notably the pay-to-win XP boosts that fans loathed in Odyssey, but that doesn’t mean all microtransactions are gone from the single-player game. Assassin’s Creed Valhalla is the latest instalment in Ubisoft’s flagship series, and it has been received positively by many who believe it to be a return to form for the franchise that more smoothly blends its action-RPG and stealth assassination mechanics.
For those unfamiliar with the microtransaction controversy that surrounded Assassin’s Creed Odyssey, that title featured a premium currency purchase that would give players a significant boost to their character’s level, providing them with more abilities and options as a result. While that practice isn’t alien in single-player titles these days, what felt especially exploitative in that instance was how slow Odyssey progression felt for the game otherwise. Assassin’s Creed games are massive, and Odyssey took dozens of hours to even come close to completing – and it also featured a difficulty curve that required staying on pace when it came to the character’s level. Those who wanted to complete the game in a reasonable amount of time were practically priced in to using the paid XP boost, and many consumers were upset by that implementation.
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Thankfully, Ubisoft has removed one of the worst potential elements of Assassin’s Creed Valhalla microtransactions before it ever could have been hated, as the game launched without any XP boosts available for purchase, according to a report from Eurogamer. That hasn’t stopped Assassin’s Creed Valhalla from being laden with microtransactions anyways, of course – it’s just that they’re cosmetic in nature. Fans still have reason to be upset, though, as many of the game’s most impressive visuals and aesthetics appear to be locked behind premium currency.
While it’s much better to have single-player microtransactions limited to cosmetics only, it’s still frustrating that a game that features equipment progression and makes its visuals a selling point locks some of its most aesthetically appealing gear behind premium currency. Assassin’s Creed Valhalla microtransactions certainly don’t feel as exploitative as Odyssey‘s pay-to-win XP boosts did, but they still feel unnecessary, and it’s frustrating for fans who simply want to kit out their character in the coolest looking gear that the game they paid full price for has to offer.
Unfortunately, it appears single-player microtransactions are here to stay – they’re pretty much par for the course in many AAA releases now, and consumers keep purchasing them, so there’s no financial reason for developers and publishers to stop. While Assassin’s Creed Valhalla microtransactions are much better than Odyssey simply because the dreaded XP boost is gone, that doesn’t mean they’re good – and it’s a shame consumers are even celebrating the removal of one microtransaction when so many others are still present.
Next: How Assassin’s Creed Valhalla Fixed Its Overcrowded Map
Assassin’s Creed Valhalla is available now.
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